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25 augustus 2009
WCF Extensibility part 5: Make your endpoints behave
In the previous post we looked at an operation behavior that applied the operation formatter to a particular operation description. Because this is default behavior for all operations in the interface defined, we will make life a little easier on us to have the operation behaviors applied automatically...
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21 augustus 2009
WCF Extensibility part 3: Formatting operations
Time to get serious and drill down into the first area of the big picture. We are going to take a look at “operation formatting”, which is roughly located in the highlighted area. One of the crucial parts of the WCF channel layer is the way that method invocations get transformed into WCF...
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20 augustus 2009
WCF Extensibility part 2: The big picture
Before I drill down into each of the smaller parts of the client-side channel stack implementation, I want to sketch out an overview of some of the moving parts of the channel layer. This picture is by no means complete, and I will probably revisit it several times over the next couple of posts. It should...
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13 februari 2008
LOLCode: 2 1337 4 u n00bs
Reading the blog of Scott Hanselman I found a post on LOLCODE . LOLCODE is a simple and silly programming language, based on 1337-speak (a gamers/hackers slang). There is even an official site on LOLCODE , which has several semi-official specifications of the language. You have to see a fragment of LOLCODE...
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30 oktober 2007
The daily waste of your time Episode 1: Portal (Flash version)
Like a lot of developers I like spending some time playing games. That much was obvious. Others call this 'wasting time'. Ah, whatever. I have loads of fun emerging in other 3D worlds and escaping a bit from reality. The latest hype that I have noticed and experienced is the new game ' Portal ' by Valve...
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21 september 2007
Urban Terror
For all you First Person Shooter lovers out there: have you ever taken a look at Urban Terror ? If not you should definitely check it out. Urban Terror is a Quake 3 modification that is available freely. All in all it is a 600 MB download if you do not own Quake 3 or have Quake 3 itself installed. But...
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07 april 2007
Rock24, a Half-Life 2 modification
You must know the game Half-Life 2 by now. If you don't, go get it and play (if you like First Person Shooters (FPS) or think you might). There is a video showing Half-Life 2 finished in 1 hour 42 minutes , but it took me the better of a week to play though it. Many happy playing hours guaranteed. The...
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17 februari 2007
Valve to introduce in-game advertising
Way back I posted about the potential of in-game advertising and other forms of virtual marketing. Now, more than two years later Valve (producer of the excellent Half-Life 1 and 2 engine) catches onto this very same idea and has introduced a beta version of Counter-Strike 1.6 that includes advertising...
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29 juli 2006
Port of Ventrilo status protocol
Two weeks ago I spent an entire day with Remco (aka Divinity), a friend of mine for another session of Freaky Twelve Hours (12 hours coding by a pair of nerds. Yep, that’s freaky allright). We set our sights to porting the UDP status protocol for Ventrilo servers and build a Atlas enabled control...
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26 juli 2006
Calling webservices from client-side Atlas: part 2 of 2
Part 1 left us able to call web services that are local. In part 2 we will take a look at web services that are remote to our own website that hosts the Atlas enabled page. Seems like a trivial thing to do. I mean, it’s “just” a soap call over HTTP, right? The challenge lies in the...
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20 juli 2006
Calling webservices from client-side Atlas: part 1 of 2
The March and May 2006 CTP’s of Atlas introduced two formal ways to call web services from a web browser. The difference is in the location of the web services. Local web services Remote or external web services Atlas makes it really easy to call web services when they are local, i.e. reside in...
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06 juli 2006
Van Loon releases Counter-Strike map
Van Loon IT has built their own Counter-Strike 1.6 map. It’s a bomb plant/defuse map called de_office (instead of the hostage rescue official map cs_office). The map is modelled quite exactly after their own building. Since I have been there on numerous occasions, I do have an advantage to all other...
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18 juni 2006
10 days until Electronic Sports World Cup 2006
It's only 10 days until the opening of the Electronic Sports World Cup (ESWC) 2006 in Bercy, Paris in France. Our team Conzto (formerly Champions) will attend the event and try their best to perform better than last year. To give you an impression of what this BIG world-wide gaming event (52 countries...
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25 mei 2006
Release of Game Library Beta 0.1
A long time in the making, I have finally enough courage to release the first beta of my game related code. The code covers the protocols for communicating with game servers and also provides an ASP.NET server control to use in your website. The servers are for First Person Shooter (FPS) games, where...
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29 april 2006
Champions: No
Sad news first: Champions eSports Association is no more. The Counter-Strike players (r0y, xyLo, Crimson and MasterMe) have decided to part with the clan. The owner and other manager Juvenile (besides myself) has decided that he does not want to continue with CEA. The players have joined up with xire...
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WCF Extensibility part 5: Make your endpoints behave
WCF Extensibility part 3: Formatting operations
WCF Extensibility part 2: The big picture
LOLCode: 2 1337 4 u n00bs
The daily waste of your time Episode 1: Portal (Flash version)
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