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25 augustus 2009
WCF Extensibility part 5: Make your endpoints behave
In the previous post we looked at an operation behavior that applied the operation formatter to a particular operation description. Because this is default behavior for all operations in the interface defined, we will make life a little easier on us to have the operation behaviors applied automatically... Read More...
21 augustus 2009
WCF Extensibility part 3: Formatting operations
Time to get serious and drill down into the first area of the big picture. We are going to take a look at “operation formatting”, which is roughly located in the highlighted area. One of the crucial parts of the WCF channel layer is the way that method invocations get transformed into WCF... Read More...
20 augustus 2009
WCF Extensibility part 2: The big picture
Before I drill down into each of the smaller parts of the client-side channel stack implementation, I want to sketch out an overview of some of the moving parts of the channel layer. This picture is by no means complete, and I will probably revisit it several times over the next couple of posts. It should... Read More...
29 juli 2006
Port of Ventrilo status protocol
Two weeks ago I spent an entire day with Remco (aka Divinity), a friend of mine for another session of Freaky Twelve Hours (12 hours coding by a pair of nerds. Yep, that’s freaky allright). We set our sights to porting the UDP status protocol for Ventrilo servers and build a Atlas enabled control... Read More...
25 mei 2006
Release of Game Library Beta 0.1
A long time in the making, I have finally enough courage to release the first beta of my game related code. The code covers the protocols for communicating with game servers and also provides an ASP.NET server control to use in your website. The servers are for First Person Shooter (FPS) games, where... Read More...