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In the previous post we looked at an operation behavior that applied the operation formatter to a particular operation description. Because this is default behavior for all operations in the interface defined, we will make life a little easier on us to have the operation behaviors applied automatically...
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Time to get serious and drill down into the first area of the big picture. We are going to take a look at “operation formatting”, which is roughly located in the highlighted area. One of the crucial parts of the WCF channel layer is the way that method invocations get transformed into WCF...
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Before I drill down into each of the smaller parts of the client-side channel stack implementation, I want to sketch out an overview of some of the moving parts of the channel layer. This picture is by no means complete, and I will probably revisit it several times over the next couple of posts. It should...
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Talking to game servers There are various kinds of multiplayer games that allow you to battle against other gamers. I’ll focus on the First Person Shooters (FPS) and Real Time Strategy (RTS) games and skip the (Massive Multiplayer Online) Role Playing Games (MMORPG and RPG). Usually the FPS and...
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Last week I visited Microsoft at the Redmond campus and spent the larger part of the week with the Windows Communication Foundation and Workflow Foundation team. I spoke with a lot of the team members and managed to get good insights into the things to come in WCF/WF 4.0. I got a chance to talk to Nicolas...
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The last couple of evenings I spent some time getting familiar with the .NET Services and the Service Bus in particular. Here is a story of how I got my sample service to be available on the .NET Service Bus. I assume that you are familiar with the .NET Service Bus already; otherwise you can read some...